Is “mobile gaming” really just a fad or the new mainstream?

People still think the term means a handful of endless‑loop puzzles on a phone. In reality, the mobile market now accounts for roughly 60 % of all global game revenue, a jump from 45 % in 2020. That shift isn’t accidental; it’s the result of three converging forces that are reshaping how we play. What hardware changes… Poursuivre la lecture Is “mobile gaming” really just a fad or the new mainstream?